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	<title>outofcontinues</title>
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	<description>a series of half-baked ghosts of a thought</description>
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		<title>Cosmic Break ZERO</title>
		<link>http://outofcontinues.wordpress.com/2012/02/22/cosmic-break-zero/</link>
		<comments>http://outofcontinues.wordpress.com/2012/02/22/cosmic-break-zero/#comments</comments>
		<pubDate>Thu, 23 Feb 2012 02:40:55 +0000</pubDate>
		<dc:creator>continue</dc:creator>
				<category><![CDATA[Gaming]]></category>

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		<description><![CDATA[The advent of the ZERO type is the retraction of everything I used to praise Cosmic Break for. Horizontal expansion is completely irrelevant now. The ZERO type &#8220;robot&#8221; Resha defeats all other roles without fail, the epitome of vertical expansion. I say &#8220;robot,&#8221; but not only is she not a robot, she does not use [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=outofcontinues.wordpress.com&amp;blog=27606439&amp;post=959&amp;subd=outofcontinues&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>The advent of the ZERO type is the retraction of everything I used to praise Cosmic Break for. Horizontal expansion is completely irrelevant now. The ZERO type &#8220;robot&#8221; Resha defeats all other roles without fail, the epitome of vertical expansion. I say &#8220;robot,&#8221; but not only is she not a robot, she does not use any mechanical parts and by all previous standards wouldn&#8217;t even fit into the storyline.</p>
<p>&#8212;</p>
<p>The following is a letter from Klinkin which sums up essentially all of the problems currently faced in Cosmic Break.</p>
<p>Klinkin:</p>
<blockquote><p>Well, I was going to submit this via the &#8220;contact us&#8221; option, but, there&#8217;s a 2000 character limit, and I&#8217;ve got over four times that in this letter. It may be for the best; I feel the community should see both this letter and CyberStep&#8217;s responses.</p>
<p>For those of you too lazy to read the whole body, just skip down to the questions at the bottom. Needless to say., any and all CyperStep personnel or game moderators should not take this lazy option.</p>
<p>Hello. I have been playing your game for about half a year now, and over that time I have noticed a rather disturbing trend: your cash-shop (RT) bots regularly out-perform your free-shop (UC) bots in most cases (though various high-tier UC bots do avert this pattern), and both RT and UC are out-performed by the more powerful slot machine (Garapon) bots. Recently, this trend has accelerated; while the Sugoi Gara saw the introduction of various Gara-bots that were effectively large RT bots in smaller, more powerful forms, even they have begun to be eclipsed by recent bots. Essentially, I believe I am seeing what is known as &#8220;power creep,&#8221; where a game creates more powerful items/characters in order to create interest in new content at the expense of older content. The recent Mega Gara 2 can easily be seen as the pinnacle of power creep in CosmicBreak, with Resha and Eris being widely recognized by the playerbase as superior in almost every aspect to comparable bots that existed previous to their release. As history has proven, for a game to have staying power it must avoid power creep, and to that point I offer two examples: the collectible trading card game Magic: the Gathering (Wizards of the Coast) and the multiplayer online battle arena game League of Legends (Riot Games), both of which are very successful on a long term and have avoided power creep very well. As such, I believe it is not only in the best interests of the players, but in the best interests of CyberStep and its continued success in the online game market, to not only actively avoid, but attempt to reverse power creep in CosmicBreak. CyberStep has been rather complacent, as very few bots have seen adjustments after release; this contrasts sharply with League of Legends, which sees bi-weekly patches that constantly attempt to balance champions, both new and old, against the ever-changing meta.</p>
<p>On a related note, as I already mentioned, UC bots are almost always less powerful than comparable RT bots and Gara-bots. While I understand that you would wish to create incentives for players to spend money (you are a business, after all), you should also be aware from your competitors that empowering paying players over free players is counter-productive to a successful business model. Again, I point to League of Legends, an extremely successful online game that has earned Riot Games profit enough to be almost constantly expanding for the past two years. Not only does League of Legends offer all non-ascetic content to free players, they actively prevent cash-shop currency for being used to purchase runes, which are similar to tunes in CosmicBreak and the only item purchasable in the League of Legends store which gives you an in-game advantage over other players. Obviously, this has not hurt the success of League of Legends one bit. However, I could understand giving paying players a slight advantage over free players, but the degree in which CosmicBreak gives advantage to paying players is, quite frankly, ridiculous. I could quote several high-level players (eight-star or crown rank and all recognized as not only competent players but also community leaders) who have told me quite seriously that the number of viable UC builds in the modern meta can be counted on one hand, and all tend to involve either hopping (a behavior which I consider abuse of the aiming engine CosmicBreak uses) or a Seraph Crimrose (who, as you most certainly know, has access to anti-homing wings, effectively making her invincible to over half the artillery units and weapons in the game). I could understand UC players not having the same variety as paying players, but being forced to resort to a handful of builds that require abuse to work is not fun for either free players or paying players who have to face those builds. More importantly, new players are almost exclusively UC-only, and will be loathe to spend hard-earned money on a game they are put off by because they are unable to compete as free players; this has the effect of stifling growth of the playerbase.</p>
<p>Now, I am aware that you regularly offer UC players to buy up to 50 RT per month, and some small amount of RT can be gained from completing offers (most of which are either spyware, phishing, or other attempts to gather personal information for profit). I am also aware that the Super UC Gara receives regular updates and has just received an update with a new transforming bot, Vulder, and several popular RT parts. I appreciate the new options for UC players, even if they do require massive investments of time to obtain, thanks to the luck component inherent in the Garapon system. However, the amount of RT a UC player can obtain and the Super UC Gara updates do not allow a UC player to keep up with the power creep I mentioned in my first paragraph. This has become especially apparent with the release of both Mega Garapons; the first one made many high-tier (which, in the minds of most of the community, means &#8220;overpowered&#8221;) Gara-bots available again, increasing the frequency of encountering those bots on the battlefield. The second one introduced Resha and Eris, about which I believe I need not say anything; if you are unfamiliar with how their power level compares to other bots, simply watch general chat in Channel 1 for a while. I am not exaggerating when I say the vast majority of the community feels these two bots are easily the two most powerful bots in the game, and eclipse the average bot by a near-insurmountable margin. To even have a slightly reasonable chance at obtaining these bots, a UC player would have had to save RT from three consecutive months of UC &gt; RT conversion (and get a bit more RT, probably from offers), and that would only net them 5 rolls of the Mega Garapon 2. While I am not privy to the exact calculations that control the frequency of prizes in the garapons, both Eris and Resha are gold prizes, and two of almost ten gold prizes in that garapon. This puts the chance of getting even one from five rolls at rare at best. Players willing to invest hundreds of real-life U.S. dollars in CosmicBreak, however, can roll dozens of times and have, while not guaranteed, much greater access to these two bots, along with all of the other Garapon-only bots that are notorious among the community for their high power levels and, sometimes, lack of skill requirement (mostly leveled at homing core weapons).</p>
<p>The results of these various issues can be seen in CosmicBreak; the community has shrunk noticeably since I first joined, and I have seen many high-level, respected players attribute their discontinuation of CosmicBreak to the various ways in which they feel CyberStep does not respect the wishes of the community. I believe I should not have to point out that a smaller community results in lower net profits. Now, as I am contacting you, Cyberstep, I ask you, what are your views on these issues? Specifically, there are several questions I wish to see answered:<br />
1. How do you plan to address power creep and the growing number of robots that are no longer considered viable because of it?<br />
2. What is your view on UC-only players? Do you feel they should be able to compete in arena with RT players? Do you see UC-only as a viable playstyle?<br />
3. Have you considered using patches to balance bots based on community feedback? If so, why have you not balanced bots that the community recognizes as unbalanced?<br />
4. What are your plans to deal with Resha and Eris, specifically? These two bots are prominent enough to deserve their own question.<br />
5. What are your plans to prevent the death of CosmicBreak as a game as more and more players leave, while fewer join?<br />
Please do not simply wave off these questions with simple propaganda or attempt to cast me as ignorant. It should be obvious by the eloquence, length, and quality of this message that I am an intelligent member of your community and am familiar with many online games. I have treated CyberStep with plenty of respect in this message, and if any disrespect is perceived, I assure you that it was not meant. However, many members of the community are not as respectful as I am, though they are just as intelligent, and do not have my patience or understanding, but I feel they still deserve a serious explanation regarding the above questions.</p>
<p>Sincerely,<br />
Klinkin</p></blockquote>
<p>One person even had the gall to suggest that it was negativity driving people away from the game, while he himself was playing Resha, the source of the negativity and the force driving people away from the game.</p>
<p>I honestly believed this game had a lot more potential. I considered paying real money for it. But this just goes to show what a poor investment most online games are.</p>
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			<media:title type="html">potatoshot</media:title>
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		<title>Skill Transfer</title>
		<link>http://outofcontinues.wordpress.com/2012/02/19/skill-transfer/</link>
		<comments>http://outofcontinues.wordpress.com/2012/02/19/skill-transfer/#comments</comments>
		<pubDate>Mon, 20 Feb 2012 04:27:03 +0000</pubDate>
		<dc:creator>continue</dc:creator>
				<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://outofcontinues.wordpress.com/?p=957</guid>
		<description><![CDATA[I&#8217;m not sure whether playing video games gives you better reflexes, but I really have to wonder whether calculations for motion tracking carry over to real life considering the variety of different games I&#8217;ve played that require me to lead shots and the ease with which I&#8217;ve learned to play all of them despite a [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=outofcontinues.wordpress.com&amp;blog=27606439&amp;post=957&amp;subd=outofcontinues&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m not sure whether playing video games gives you better reflexes, but I really have to wonder whether calculations for motion tracking carry over to real life considering the variety of different games I&#8217;ve played that require me to lead shots and the ease with which I&#8217;ve learned to play all of them despite a number of radically different aiming systems.</p>
<p>Then again, what practical use does motion tracking mastery have nowadays anyways?</p>
<p>&#8212;</p>
<p>Comment from continue:</p>
<p>Fair warning that I may be taking some sort of sick leave.</p>
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			<media:title type="html">potatoshot</media:title>
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		<title>Senhime Zesshou Symphogear</title>
		<link>http://outofcontinues.wordpress.com/2012/02/18/senhime-zesshou-symphogear/</link>
		<comments>http://outofcontinues.wordpress.com/2012/02/18/senhime-zesshou-symphogear/#comments</comments>
		<pubDate>Sun, 19 Feb 2012 03:01:16 +0000</pubDate>
		<dc:creator>continue</dc:creator>
				<category><![CDATA[Anime]]></category>

		<guid isPermaLink="false">http://outofcontinues.wordpress.com/?p=955</guid>
		<description><![CDATA[My impressions of the first episode were that for about half of it, there was absolutely no hook into the story. This doesn&#8217;t really bother me, but I imagine it would bother some people. I like to try to predict what will happen, and for the most part, the anime has been pretty predictable, with [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=outofcontinues.wordpress.com&amp;blog=27606439&amp;post=955&amp;subd=outofcontinues&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>My impressions of the first episode were that for about half of it, there was absolutely no hook into the story. This doesn&#8217;t really bother me, but I imagine it would bother some people. I like to try to predict what will happen, and for the most part, the anime has been pretty predictable, with a few exceptions:</p>
<p>When Kanade tried to save Hibiki, she didn&#8217;t go in with the intent of sacrificing herself. That happened because things didn&#8217;t go according to plan; Hibiki took a stray bit of shrapnel. In reality, you don&#8217;t know when you need to fall back on your last resort, and sometimes when you do, it&#8217;s too late. This accurately reflects that.</p>
<p>Half of the time, Hibiki&#8217;s personality seems really dark when she transforms, somewhat reminiscent of Sora&#8217;s Anti-Form from Kingdom Hearts. It acknowledges that even the most good-willed people have a dark side to them where they contain their frustration and agony, a more realistic take on the typical idealistic heroine.</p>
<p>I imagine most people would regard this as a somewhat lackluster anime production, but even though I&#8217;ve only finished three episodes, I have to acknowledge certain points to direction.</p>
<p>&#8212;</p>
<p>Comment from continue:</p>
<p>Even I think it&#8217;s a bit gimmicky to pause on something like a splash screen for every special attack, though.</p>
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		<title>Guilty Crown 17</title>
		<link>http://outofcontinues.wordpress.com/2012/02/17/guilty-crown-17/</link>
		<comments>http://outofcontinues.wordpress.com/2012/02/17/guilty-crown-17/#comments</comments>
		<pubDate>Fri, 17 Feb 2012 16:40:29 +0000</pubDate>
		<dc:creator>continue</dc:creator>
				<category><![CDATA[Anime]]></category>

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		<description><![CDATA[And so the tragedy is complete. By any tragedy&#8217;s criteria, all that would be left now is Shu&#8217;s enlightenment. However, this isn&#8217;t a tragedy. This is, as I&#8217;ve said many times, a tale of growing up. The tragedy was simply an arc used as a catalyst for Shu&#8217;s maturation. I was waiting for his fall, [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=outofcontinues.wordpress.com&amp;blog=27606439&amp;post=952&amp;subd=outofcontinues&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>And so the tragedy is complete. By any tragedy&#8217;s criteria, all that would be left now is Shu&#8217;s enlightenment. However, this isn&#8217;t a tragedy. This is, as I&#8217;ve said many times, a tale of growing up. The tragedy was simply an arc used as a catalyst for Shu&#8217;s maturation. I was waiting for his fall, for him to lose his power, for the humbling that always seems to be a pre-requisite to gaining wisdom. Now he can finally move forward.</p>
<p>Ouma Shu, you now have nothing. What will you make of it?</p>
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		<title>Incorporated incorporating mechanisms</title>
		<link>http://outofcontinues.wordpress.com/2012/02/16/incorporated-incorporating-mechanisms/</link>
		<comments>http://outofcontinues.wordpress.com/2012/02/16/incorporated-incorporating-mechanisms/#comments</comments>
		<pubDate>Fri, 17 Feb 2012 02:14:42 +0000</pubDate>
		<dc:creator>continue</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Writing]]></category>

		<guid isPermaLink="false">http://outofcontinues.wordpress.com/?p=949</guid>
		<description><![CDATA[Cosmic Break never seems to have any trouble introducing new characters, unlike some games which always have to stretch the storyline a little bit. This is the case because the frame story is set up such that all robots are called into service from different planets, providing an easy way to add new content. New [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=outofcontinues.wordpress.com&amp;blog=27606439&amp;post=949&amp;subd=outofcontinues&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Cosmic Break never seems to have any trouble introducing new characters, unlike some games which always have to stretch the storyline a little bit. This is the case because the frame story is set up such that all robots are called into service from different planets, providing an easy way to add new content. New character? Discover another planet.</p>
<p>In an interesting tangent, I&#8217;ve noticed that the structure of most roleplays fail to include this sort of mechanism, which results in a great deal of stalling, either due to waiting on people who are on hiatus or trying to keep up with over-active posters. Typically, the DMs who run the roleplay lack the foresight to implement any sort of system beforehand and attempt to fix the stalling after it occurs with systems that just cause more stalling. Would it be so much of a stretch to say that every roleplay must include a mechanism of this nature? A little bit of foresight can save a lot of grief later on.</p>
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		<title>It&#8217;s nice how things work out like that.</title>
		<link>http://outofcontinues.wordpress.com/2012/02/15/its-nice-how-things-work-out-like-that/</link>
		<comments>http://outofcontinues.wordpress.com/2012/02/15/its-nice-how-things-work-out-like-that/#comments</comments>
		<pubDate>Thu, 16 Feb 2012 03:38:59 +0000</pubDate>
		<dc:creator>continue</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://outofcontinues.wordpress.com/?p=945</guid>
		<description><![CDATA[For some reason, a lot of the most abstract names I&#8217;ve chosen for myself end up being meaningful. Even my legal name is a meaningful representation of who I am now, which is kind of an odd coincidence. But is it really a coincidence? After all, there is an interesting correlation between people named Dennis [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=outofcontinues.wordpress.com&amp;blog=27606439&amp;post=945&amp;subd=outofcontinues&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>For some reason, a lot of the most abstract names I&#8217;ve chosen for myself end up being meaningful. Even my legal name is a meaningful representation of who I am now, which is kind of an odd coincidence. But is it really a coincidence? After all, there is an interesting correlation between people named Dennis or Denise and the occupation of dentist. I think that maybe the fact that I&#8217;ve always known the true meaning of my name had an effect on my subconscious that eventually led back to my current personality.</p>
<p>&#8220;Peace-bringer&#8221; indeed.</p>
<p>Maybe that&#8217;s why getting a legal name change is so meaningful. It reflects a much deeper act of free will, an attempt to change what we can&#8217;t with conscious thought.</p>
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			<media:title type="html">potatoshot</media:title>
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		<title>Anticipation</title>
		<link>http://outofcontinues.wordpress.com/2012/02/13/anticipation/</link>
		<comments>http://outofcontinues.wordpress.com/2012/02/13/anticipation/#comments</comments>
		<pubDate>Tue, 14 Feb 2012 03:19:57 +0000</pubDate>
		<dc:creator>continue</dc:creator>
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		<guid isPermaLink="false">http://outofcontinues.wordpress.com/?p=943</guid>
		<description><![CDATA[Anticipation is the only form of inaction that is exciting rather than boring.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=outofcontinues.wordpress.com&amp;blog=27606439&amp;post=943&amp;subd=outofcontinues&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Anticipation is the only form of inaction that is exciting rather than boring.</p>
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		<title>Water</title>
		<link>http://outofcontinues.wordpress.com/2012/02/12/water/</link>
		<comments>http://outofcontinues.wordpress.com/2012/02/12/water/#comments</comments>
		<pubDate>Mon, 13 Feb 2012 02:13:25 +0000</pubDate>
		<dc:creator>continue</dc:creator>
				<category><![CDATA[Writing]]></category>

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		<description><![CDATA[Seven glasses of water sat on the table, a dim light rimming the ice cubes in each glass, an inappropriate aesthetic for the festive mood. The seven naturally gravitated into pairs representative of the three generations sitting at the table, the middle generation having drunk the least, having talked the most. I waited for the [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=outofcontinues.wordpress.com&amp;blog=27606439&amp;post=940&amp;subd=outofcontinues&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Seven glasses of water sat on the table, a dim light rimming the ice cubes in each glass, an inappropriate aesthetic for the festive mood. The seven naturally gravitated into pairs representative of the three generations sitting at the table, the middle generation having drunk the least, having talked the most. I waited for the waiter to refill my cup.</p>
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		<title>Guilty Crown 16</title>
		<link>http://outofcontinues.wordpress.com/2012/02/10/guilty-crown-16/</link>
		<comments>http://outofcontinues.wordpress.com/2012/02/10/guilty-crown-16/#comments</comments>
		<pubDate>Sat, 11 Feb 2012 05:01:44 +0000</pubDate>
		<dc:creator>continue</dc:creator>
				<category><![CDATA[Anime]]></category>

		<guid isPermaLink="false">http://outofcontinues.wordpress.com/?p=934</guid>
		<description><![CDATA[There&#8217;s not really a whole lot to say here. Shu&#8217;s getting a bit more enlightened and a bit more demented. Standard progression, really. What I wanted to talk about was the random girl they made an example of this episode. I noted that Shu, despite the Utilitarian ranking system he&#8217;s using, didn&#8217;t hesitate to try [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=outofcontinues.wordpress.com&amp;blog=27606439&amp;post=934&amp;subd=outofcontinues&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>There&#8217;s not really a whole lot to say here. Shu&#8217;s getting a bit more enlightened and a bit more demented. Standard progression, really. What I wanted to talk about was the random girl they made an example of this episode.</p>
<p>I noted that Shu, despite the Utilitarian ranking system he&#8217;s using, didn&#8217;t hesitate to try to protect that girl, yet Shu hadn&#8217;t even known her long enough to know that she had joined his own secret service. More importantly, I noted that I had that same feeling of protectiveness and pity for her, yet we were really given no reason to care for her throughout the episode, except that she was pathetic. This suggests to me that Shu&#8217;s inner conflict is between an instinctive kindness and a leadership complex. He may not be trying to be Gai, but he&#8217;s still trying to be a leader.</p>
<p>Then again, what would I do in his situation?</p>
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		<title>Black Rock Shooter 2</title>
		<link>http://outofcontinues.wordpress.com/2012/02/09/black-rock-shooter-2/</link>
		<comments>http://outofcontinues.wordpress.com/2012/02/09/black-rock-shooter-2/#comments</comments>
		<pubDate>Fri, 10 Feb 2012 02:33:31 +0000</pubDate>
		<dc:creator>continue</dc:creator>
				<category><![CDATA[Anime]]></category>

		<guid isPermaLink="false">http://outofcontinues.wordpress.com/?p=928</guid>
		<description><![CDATA[I&#8217;ve revised my opinion a little bit, both for better and for worse. The relationship between the three girls seemed like it could&#8217;ve been a lot more complex than I thought, but they decided to keep the more simplistic conflict going for a while longer with some random happenings in the other world. I understand [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=outofcontinues.wordpress.com&amp;blog=27606439&amp;post=928&amp;subd=outofcontinues&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve revised my opinion a little bit, both for better and for worse. The relationship between the three girls seemed like it could&#8217;ve been a lot more complex than I thought, but they decided to keep the more simplistic conflict going for a while longer with some random happenings in the other world. I understand that the other world doesn&#8217;t necessarily need to be explained, but the sequences of events in both worlds seemed just a bit too much of an about-face from what it was leading up to. They&#8217;re making the parts that need to be kept simple too complicated and the parts that could be more complicated too simple. Priority should be given to the interactions between the three girls, given that the other world has been portrayed as a metaphorical representation of their hearts this entire time.</p>
<p>Overall, I enjoyed it more than the previous episode &#8211; maybe I was just adjusting to the new circumstances, but I wouldn&#8217;t appreciate it if I were thrown for a loop every single episode.</p>
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