Now, if there’s one thing I appreciate about the Mega Garapon with Resha and Eris in it, it’s the sidegraded versions of previously released robots. Each of the gold-tier robots have a significant change to their mechanics compared to the original. However, I’m finding that a lot of people fail to appreciate two of my favorite robots: Nicole Malice Skull and Pepo Pucci Candy.
The rationale is that they’re simply weaker. They do less damage and are overall poorer at taking down specific targets. However, in return, they charge their special abilities more quickly, the really quite obvious tradeoff between damage per burst and firing interval. There are other minor changes besides this, but this is the main difference.
This difference allows these characters to put out a consistent barrage of covering fire from behind front lines, rather than a few powerful bursts of damage, emphasizing their supporting role over the role people prefer to play: frontline nuking. In regards to that role, they have been downgraded tremendously. But I believe that is completely appropriate considering that they are, in fact, support-type robots.
It’s just that not everybody plays with a mindset suited to support.

I recall when Winberrl first came out. The reaction from most of the community was “their drawguns are OP!” or, “their thorns break the game!!1!” Now, nearly a year later, they have faded into the background and are now regarded as a very balanced bot. It’s interesting to think that Resha and Eris might be on the same path.
I agree that most aren’t suited to play to support. It does get rather boring waiting in the power spot. Although it is a sight for sore eyes when a bot with dwindling health reaches the back lines to receive aid from a medic. Whenever I’m in the the arena and see a Win, I instantly think that she’s there to be a medic. That is the only reason I’d still play her.